Over four years of game development experience with a focus on optimized game art, environment design and player experience. I currently specialize in level design for multiplayer experiences and 3D modeling, baking, and texturing of game assets. I'm often found under the alias "Hurtcules" online. I have a passion for all things game development related and I'm looking to learn from others and push my skills whenever possible.
Worked on 3D tasks if they’re handed down using 3D Studio Max, Substance Suites and Skywind pipeline-related software. Tracked 3D tasks through Trello, updated cards and took on tasks when possible and engaged with daily feedback through discord critiques.
Designed and developed a new map called Glacier.
Created art assets for the level which included 3D models, textures and materials. Engaged in playtests twice a week to refine level design and balance which also included reporting feedback on other levels during our playtest sessions. Created additional art assets when requested.