Franklin Rell
Franklin Rell
Level Designer & Game Artist
Cleveland, United States of America

About

Over five years of game development experience with a focus on player experience, optimized game art, and environment design.

I’m currently specialized in level design for multiplayer experiences with a strong working knowledge and skill set of 3D art workflows that include modeling, baking, and texturing of game assets. However, I have a passion for all things game development related and I'm looking to learn from others and push my skills whenever possible.

Resume PDF

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Skills

Game DesignLevel DesignEnvironment DesignMap DesignHard Surface ModelingEnvironment ModelingPBR TexturingTexture BakingTexturing3D ModelingWeapon ModelingVehicle ModelingProgrammingC++Low-poly ModelingProp ModelingDigital SculptingHigh-poly Modeling

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
C++
C++

Experience

  • General 3D Artist at Skywind Team – Skywind, Elder Scrolls Renewal Project
    United States of America
    September 2018 - Present

    Worked on 3D tasks if they’re handed down using 3D Studio Max, Substance Suites and Skywind pipeline-related software. Tracked 3D tasks through Trello, updated cards and took on tasks when possible and engaged with daily feedback through discord critiques.

  • Level Designer & Environment Artist at Octoshark Studios
    United States of America
    March 2015 - November 2019

    Level Designer & Environment artist

    Designed and developed a new map for Pirates, Vikings and Knights II. Duties included creating the design layout, block out, playtesting, refining, pushing updates to our svn, creating new 3D models and textures to be used in Hammer to build the map and adding the final polish.

    Additional help provided to other team members in various development departments when asked.