Franklin Rell
Franklin Rell
Game Artist
Cleveland, United States

About

Over six years of game development experience across all aspects of video game art production with a focus on player experience, optimized game art, and team communication.

I'm also highly motivated, easily adaptable, great at problem-solving, deeply passionate, well-organized, excellent with communication across team disciplines, and open and willing to take on any task while still learning from others in a highly dynamic environment.

I have also worked as an instructor over the last six years teaching game development with a focus on 3D modeling and environment art with the Unreal Game Engine, AutoDesk Maya and Blender.

As a lead instructor, I've also managed student teams to create games in Unreal across disciplines at iD Tech's Academy division. I've managed staff as well as a Director and lead game design instructors as they taught classes at our Columbus location.

I want to help make the best games possible!

Resume PDF

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Skills

Environment DesignMap DesignHard Surface ModelingEnvironment ModelingPBR TexturingTexture BakingTexturingProp ModelingLow-poly ModelingHigh-poly ModelingWeapon ModelingVehicle ModelingDigital Sculpting3D ModelingProduction

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • General 3D Artist at Skywind Team – Skywind, Elder Scrolls Renewal Project
    United States of America
    September 2018 - Present

    Worked on 3D tasks as they’re handed down by leads using 3D Studio Max, Substance Suites, and Skywind pipeline-related software.

    Tracked 3D tasks through Trello, updated cards, and engaged with daily feedback through discord critiques whenever possible with art leads and other team members.

    Manged file handling and submission, ensuring each model and material was matching our file system before committing.

  • Lead Environment Artist at Octoshark Studios
    United States of America
    March 2015 - September 2018

    Designed and developed a new map for Pirates, Vikings and Knights II called Glacier

    Duties included

    • Designing Layouts and Blockouts

    • Organizing Playtests

    • Refining Level Design

    • Pushing Updates

    • Creating new 3D Models and Textures

    • Art Direction

    • Lighting

    • Adding Final Polish

    Additional help provided to other team members in various development departments when needed

    Play Pirates, Vikings, & Knights II for free on Steam now!

    http://store.steampowered.com/app/17570/