Over five years of game development experience with a focus on player experience, optimized game art, and environment design.
I’m currently specialized in level design for multiplayer experiences with a strong working knowledge and skill set of 3D art workflows that include modeling, baking, and texturing of game assets. However, I have a passion for all things game development related and I'm looking to learn from others and push my skills whenever possible.
Worked on 3D tasks if they’re handed down using 3D Studio Max, Substance Suites and Skywind pipeline-related software. Tracked 3D tasks through Trello, updated cards and took on tasks when possible and engaged with daily feedback through discord critiques.
Level Designer & Environment artist
Designed and developed a new map for Pirates, Vikings and Knights II. Duties included creating the design layout, block out, playtesting, refining, pushing updates to our svn, creating new 3D models and textures to be used in Hammer to build the map and adding the final polish.
Additional help provided to other team members in various development departments when asked.