Franklin Rell
Franklin Rell
Game Artist & Designer
Cleveland, United States of America

About

Over four years of game development experience with a focus on optimized game art, environment design and player experience. I currently specialize in level design for multiplayer experiences and 3D modeling, baking, and texturing of game assets. I'm often found under the alias "Hurtcules" online. I have a passion for all things game development related and I'm looking to learn from others and push my skills whenever possible.

Resume PDF

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Skills

Game DesignLevel DesignEnvironment DesignMap DesignHard Surface ModelingEnvironment ModelingPBR TexturingTexture BakingTexturing3D ModelingWeapon ModelingVehicle ModelingProgrammingC++Low-poly ModelingProp ModelingDigital SculptingHigh-poly Modeling

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • General 3D Artist at Skywind Team – Skywind, Elder Scrolls Renewal Project
    United States of America
    September 2018 - Present

    Worked on 3D tasks if they’re handed down using 3D Studio Max, Substance Suites and Skywind pipeline-related software. Tracked 3D tasks through Trello, updated cards and took on tasks when possible and engaged with daily feedback through discord critiques.

  • Level Designer & Environment Artist at Octoshark Studios
    March 2015 - Present

    Designed and developed a new map called Glacier.

    Created art assets for the level which included 3D models, textures and materials. Engaged in playtests twice a week to refine level design and balance which also included reporting feedback on other levels during our playtest sessions. Created additional art assets when requested.