Various art tasks for Skywind during 2018 - 2019. Everything was modeled in 3DS Max and textured in substance painter and designer. All tasks are based on the original 3D work done for the Elder Scrolls III Morrowind in 2002.
I modeled the divine reliefs but then were sculpted by another team memeber Ravanna, his work can be found here.
All work shown is out of engine using PBR and doesn't represent the final quality as skyrims engine doesn't support PBR rendering, but it's still used as apart of my texturing pipeline.