Red Fire Hydrant
Franklin rell 1

Substance Designer IRay Renders

Franklin rell 2
Franklin rell 3
Franklin rell 4
Franklin rell 5
Franklin rell 6

Unreal Engine 4 - Real Time

Red Fire Hydrant

Hard surface practice of a fire hydrant with some minor creative freedom. I didn't like the renders I originally had in Toolbag so I switched over the Iray with substance, but I have a couple real-time renders in UE4 at the bottom.

High and low poly made in 3DS Max. Baked, textured and rendered with Substance painter and Designer.